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The scheme we have described is the obvious one : making the best match possible at every opportunity. This is called "greedy matching" for obvious reasons; this is actually not optimal, as some simple intuition can easily convince you. By making a long match at any given byte, we might ruin an even longer match at the next byte. Thus we introduce the idea of lazy evaluation : find the maximum possible match length at the current byte, but don't necessarily use it - instead look at the next few bytes to see if an even longer match is forthcoming. Some simple math will be all we need:

Let L be the number of bits needed to code a literal (about 5) Let M be the number of bits needed to code a match (about 16) Let ml[n] be the best match length at byte n We start at byte 0. We must decide whether to code ml[0] , or send a literal and code some future byte. So, we want to maximimize the number of characters coded per output bit. Thus, we compute: R[n] = ( n + ml[n] )/( (L * n) + M) Obviously R (the rating for making n steps) is the quantity we desire. We want the n >= 0 which maximizes R. Now, obviously R will peak at some small value of n and then rapidly decrease. This is partly because we're using an approximate scheme where we only code literals between the current position (0) and the source of the match (n). More optimal would be to possibly code a short match between 0 and n (we'll adress this in the next section). So, to lowest order, we can examine only R[0] : the ordinary way to match, and R[1] : don't match now if (1 + ml[1]) / (L + M) > ( ml[0] / M ) or ml[1] > ml[0] * (1 + L/M) - 1 ml[1] >= ml[0] * (1 + L/M) This is a very pretty little condition : ml[1] must be slightly bigger than ml[0] by a multiplicative fraction, in order for us to abandon the current match in favor of the following one.This is the "Lazy Evalution" scheme, so-called because we don't jump on every match we see, but take our time to choose the match we code. Of course, the values of L and M need to be tuned properly, and in a real coder you have other details like : are the literals coded in runs? Does it cost bits to enter or exit literal runs?

In my LZCB coders, I use literal-runs, and lazy evaluation is never done *outside* of a literal run : that is, we use lazy evaluation to decide when to jump out of the literal run, but we do not code short literal runs just to get better matches.

The natural extension past lazy evalution is Optimal Parsing. This basically lets us implement our desire of possible coding a short match to step n bytes to find a nice long match.

First, I'll describe the old idea of Storer and Szymanski, which is quite beautiful.

We run through the entire file and create an array, ml[n], storing the maximum match length at each position. The trick is now to run *backwards* through the file to find the optimal way to choose literals and matches throughout. This is intended for an archaic LZ coders and there are subtelties in modern implementations which I will address at the end. As above, we assume literals and matches are coded in L and M bits.

We run backwards, creating several arrays as we go. Let me first describe the basic idea. At each byte, we store the best choice : literal or match : and the number of bytes needed to code all the data from that point on (to the end of the file). Then, at some preceding byte we choose literal or match based on the minimum total output length resulting. Obviously, when we get back to the first byte, we have chosen the optimal coding for the file. Here's how it works:

Let out[n] be the total output length to code from byte n to the EOF. Let cml[n] be the chosen match length for byte n; (1 <= cml[n] <= ml[n]) where 1 indicates a literal Let N be the last byte in the file, and c the current pos. A. out[N] = 0 cml[N] = 1 c = N-1 B. for all 2 <= l <= ml[c] , compute : output[l] = M + out[c+l] output[1] = L + out[c+1] find the 1 <= l <= ml[c] which miminizes output[l] cml[c] = l out[c] = output[l] c -= 1 C. if c > 0 , goto B create the output : c = 0 send cml[c] c += cml[c] repeatHopefully you see the beauty and simplicity of this scheme. This finds the optimal coding, by construction, but only if our assumptions are true : matches are coded in M bits, and literals in L bits.

Of course, those assumptions are wrong. Even neglecting things like match flags which could be successfully incorporated into the counting, we want to use statistical coders for our matches and literals. This means that M and L are not constant : for example, I might be able to send an 'e' literal in 2 bits, but to send a '~' might take 10 bits, so my choice of match of no-match varies. The real problem is that I can't make these assumptions before hand : you might even suggest that we do a first-pass of the file to compute the histograms for the characters so that instead of just L, we have L[character], an array, and M[match length], an array. This is better, but still not optimal, because the *actual* histogram depends on my parsing choice. Furthermore, since the literal coding is done *forward* adaptively, and the optimal parsing goes *backwards* there is no way to optimally parse.

There's an even more subtle problem : modern optimal parsing might involve intentional skewing. For example, I might want to intentionally abandon a longer match in favor of a shorter one, + some common literals. Or, I might want to choose a shorter match which has a smaller offset. Both of these are intended to skew the statistical distribution. Favoring more recent matches is done forcably in some of my LZ coders by adding "PMR's" : previous match references, and we try to code from PMR's instead of bare offsets.

Charles Bloom / cb at my domain Send Me Email

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